Of course, the hardcore Soulcalibur fans will want to know if something terrible has happened to the fighting gameplay itself. ![]() It just goes to show just how much difference something so simple can make. Exploring is also possible, which gives people the impression that they have much more freedom.Īlso, one of the main attractions are customization options for your character, and the community has already created lots and lots of variations, some of which are really crazy. Players can get new weapons and upgrades, and they can choose the path they want to take. The Libra of Soul is a much more complex story, with numerous interactions, twists, and turns. Soul Chronicle is much more like a regular story, with narration and few interactions, and it’s supposed to provide the background story. One deals with the legend of the Soulcalibur sword and the other one with more recent events. The two main single-player campaigns are called Libra of Soul and Soul Chronicle. I know that it sounds weird but bear with me. What’s nice is the fact that the single-player campaign can be considered interesting, if we ignore the story part. There are probably two types of Soulcalibur VI players, and I suspect that the ones playing the single player campaign are not as numerous as the rest, who are just looking to have some fun and maybe humiliate some friends in the process. It proposes some weird premise that fall apart to simple questions, and in the end, it’s a mess, with new characters and situations being put forth with no introduction. Putting aside the weird constructs and ideas, even if I look at the story objectively, it doesn’t hold together. The other one is that it’s so badly put together and uninteresting that I find it impossible even to take it seriously. One is that the storyline used in Soulcalibur VI comes from a culture so different from my own, making it impossible for me to get it. I know that I probably should, but it’s impossible for me to follow it, or give it any kind of consideration. The one thing I can honestly say about Soulcalibur VI, is that I don’t understand any of the story and the lore behind it. But, to be fair, the two games are vastly different and have distinct teams, so it’s not really a surprise that they are not comparable. I’m only mentioning Tekken 7 because it comes from the same studio, Bandai Namco. We’re still trying to get back to it with hardware like the Razer Atrox, but we’re not getting even close. It’s also the country that still has arcade machines capable of running games such as Tekken 7, and that only means that they managed to hang on to this part of the culture that we’re sorely missing now. It’s important to mention Japan because they operate on a very different level from the rest of the world when it comes to fighting games, and we have to keep in mind that they’ve given us some of the greatest titles of all times. Long gone are the days of arcade machines, although things haven’t changed all that much in Japan. When you get to play Batman versus Superman in a fighting game, where Superman’s powers were nerfed to make it viable, you know that things have evolved considerably. In the past few years, we’ve seen a resurgence of fighting games that feel similar to what we had until now, but are vastly different in terms of story, characters, and pedigree. The fighting-game scene was dominated by other titles, such as Street Fighter and Tekken, for many years, with Soulcalibur existing only in the shadows of the other ones. Although, I have to be fair and say that I don’t understand why that would be the case, but I’ll come back to this later. One of the problems with Soulcalibur V was that the developers chose to strip some of the story aspects and focus on the rest, but it turns out that people enjoyed those. It turns out that Namco Bandai learned from that experience and the latest Soulcalibur VI is as good as it should be. The return of Soulcalibur was viewed by many with skepticism after the previous iteration proved to be less than stellar.
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